Creating, with Claude, an alternate to Jira (yes, yes, yet another one!) meant for small teams and students (similar to the EasySound target audience.) Doing a bit of research on similar-minded platforms like Monday, Confluence (sibling to Jira?), Basecamp, etc.
Jira (Bugzilla) is bug tracking software at its core that tried to embrace creative workflows (art, sound, creative writing, etc) -- I get why it was adopted by media companies, but it's a management tool, not a creative/dev/iteration tool -- indpendent small teams and/or students don't have to worry about that :)
We need to iterate (with a deadline) for the purpose of making it compelling, not to satisfy bug tracking software limitations!
Using Claude to figure out how to flatten/correct speaker frequency response, with an optional target curve (not impluse response for cabinet/speaker simulation.)
Laptop Film Festival (LFF) is an app meant for student film festivals, and runs off a laptop for classroom or small cafe settings.
The purpose is to mimic more well funded and smoothly run festivals (usually hosted in theatres) where you never see a mouse searching for assets on a desktop!
This app hides those actions from the projected screen, and organizes all the file assets (films, music, sponsors, staff info)
Currently trying Claude to develop, but previously used ChatGPT(3-4) and couldn't quite get it to work.
https://assetstore.unity.com/packages/tools/audio/easysound-336536
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Version 1.1.0 (updated 8/26)
This time I used Claude instead of ChatGPT, and still built for small teams/solo devs/students who need audio implementation without an #audiomiddleware learning curve (though I do love my Wwise :)
What's New:
1) Per-file pitch/speed control: Vary playback speed/pitch per sound file right from the Inspector (adjusted together, not separately)
2) Custom ducking groups: Define your own hand-picked groups of sounds that duck together when a trigger sound plays, independent of category ducks (music/sfx/vo)
3) Settings Backup & Restore: Your audio settings are now backed up automatically as you work, with manual export/import for deliberate checkpoints
4) Per-file Intro/Outro for Music: A music track can have an intro before it loops, and an outro to stop the loop
5) Spectral Ducking (VO → Music): An optional frequency-notch effect that helps dialogue read clearly over music, layered on top of the existing volume duck — fully pre-configured, no AudioMixer setup required on your end
For interested #AI folks:
a) Pre-v.1.0 w/ChatGPT3: Couldn't get anything to work, but it did help introduce some Unity-related audio tools I wasn't aware of before
b) Pre-v.1.0 w/ChatGP4: Went a little further along, had code for most of the tools, but nothing really worked
c) Pre-v.1.0 w/ChatGPT5: Mostly worked, and made many corrections I couldn't have known where needed
d) v.1.0 Release w/ChatGPT5.5: Everything worked, it made all kinds of suggestions to make it run smoother, and other fixes I again couldn't have known were needed
e) v.1.1 Release w/Claude: Connected the EasySound project folder, didn't touch Unity for the most part, didn't touch C# scripts at all (in all previous versions, I had to cut/paste code from ChatGPT into Unity C# scripts for every step)
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Version 1.0.0 (10/25)
This is a simple audio manager I created for Unity, available in the asset store
This version is useful for simple games & apps that just need to start and stop audio files. Default settings for ducking levels, appropriate audio file size compression, streaming for loops, etc. are auto-applied when you drag in your audio files into the EasySoundAudio subfolders (music/sfx/vo), with the ability to change any of those parameters as well.
I’m working on a second version for more complex needs (i.e. managing music, stopping specific sound instances, 2D panning, 3D attenuation, etc.), but still in the vain of simple audio implementation.
Also, I used ChatGPT to help me code and test this audio manager. My background is as a music composer, sound designer, and sound editor for games (mostly slots and mobile, with a few pinball/coin-op games) with experience using audio middleware platforms -- but minimal coding experience. So, ChatGPT helped me to go beyond my minimal programming experience to code something I could not have otherwise.
I use Wwise mostly (and dabble in MetaSounds & FMOD), but wanted to try to make a simple audio manager for Unity Indie game devs:
https://assetstore.unity.com/packages/tools/audio/easysound-336536
This version is useful for simple games & apps that just need to start and stop audio files. Default settings for ducking levels, audiofile size compression, streaming for loops, etc. are auto-applied when you drag in your audio files into the EasySoundAudio subfolders (music/sfx/vo), with the ability to change any of those parameters as well.